Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Agency Outfitter

4UU · Creature — Sphinx Detective

Flying When Agency Outfitter enters the battlefield, you may search your graveyard, hand and/or library for a card named Magnifying Glass and/or a card named Thinking Cap and put them onto the battlefield. If you search your library this way, shuffle. 4/3

Similar cards

Color identity:
NameManaTypeText
Ruby Collector WCreature — Human Detective When you attack with three or more creatures, conjure a card named Mox Ruby into your hand. This ability triggers only once. {1}{R}: Creatures you control get +1/+0 until end of turn. 1/1
Scouting Trek 1GSorcery Search your library for any number of basic land cards, reveal those cards, then shuffle and put them on top.
Elfhame Sanctuary 1GEnchantment At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. If you do, you skip your draw step this turn.
Time Reversal 3UUSorcery Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal.
Game Plan 5USorcery Assist (Another player can pay up to {5} of this spell's cost.) Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Game Plan.
Mind Burst 1BSorcery Target player discards X cards, where X is one plus the number of cards named Mind Burst in all graveyards.
Harrow 2GInstant As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Search for Glory 2WSnow Sorcery Search your library for a snow permanent card, a legendary card, or a Saga card, reveal it, put it into your hand, then shuffle. You gain 1 life for each {S} spent to cast this spell. ({S} is mana from a snow source.)
Alhammarret, High Arbiter 5UULegendary Creature — Sphinx Flying As Alhammarret, High Arbiter enters the battlefield, each opponent reveals their hand. You choose the name of a nonland card revealed this way. Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield). 5/5
Tainted Pact 1BInstant Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first.
Page 84