M:tG card similarity search
2G · Creature — Human Rogue
{2}{U}: Agent of Horizons can't be blocked this turn. 3/2
Name | Mana | Type | Text |
---|---|---|---|
Departed Deckhand | 1U | Creature — Spirit Pirate | When Departed Deckhand becomes the target of a spell, sacrifice it. Departed Deckhand can't be blocked except by Spirits. {3}{U}: Another target creature you control can't be blocked this turn except by Spirits. 2/2 |
Sly Instigator | 3U | Creature — Human Wizard | {U}, {T}: Until your next turn, target creature an opponent controls can't be blocked. Goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) 2/4 |
Karplusan Strider | 3G | Creature — Yeti | Karplusan Strider can't be the target of blue or black spells. 3/4 |
Teleportal | UR | Sorcery | Target creature you control gets +1/+0 until end of turn and can't be blocked this turn. Overload {3}{U}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") |
Manta Ray | 1UU | Creature — Fish | Manta Ray can't attack unless defending player controls an Island. Manta Ray can't be blocked except by blue creatures. When you control no Islands, sacrifice Manta Ray. 3/3 |
Merfolk Cave-Diver | 2U | Creature — Merfolk Scout | Whenever a creature you control explores, Merfolk Cave-Diver gets +1/+0 until end of turn and can't be blocked this turn. 2/4 |
Aquatic Ingress | 2U | Instant — Adventure | Up to two target creatures each get +1/+0 until end of turn and can't be blocked this turn. (Then exile this card. You may cast the creature later from exile.) |
Aether Figment | 1U | Creature — Illusion | Kicker {3} (You may pay an additional {3} as you cast this spell.) Aether Figment can't be blocked. If Aether Figment was kicked, it enters the battlefield with two +1/+1 counters on it. 1/1 |
Vorrac Battlehorns | 2 | Artifact — Equipment | Equipped creature has trample and can't be blocked by more than one creature. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) |
Cloak of Invisibility | U | Enchantment — Aura | Enchant creature Enchanted creature has phasing and can't be blocked except by Walls. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.) |