M:tG card similarity search
2R · Enchantment
{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
| Name | Mana | Type | Text |
|---|---|---|---|
| Skin Invasion | R | Enchantment — Aura | Enchant creature Enchanted creature attacks each combat if able. When enchanted creature dies, return Skin Invasion to the battlefield transformed under your control. |
| Bounty of the Luxa | 2GU | Enchantment | At the beginning of your precombat main phase, remove all flood counters from Bounty of the Luxa. If no counters were removed this way, put a flood counter on Bounty of the Luxa and draw a card. Otherwise, add {C}{G}{U}. |
| Adaptive Automaton | 3 | Artifact Creature — Construct | As Adaptive Automaton enters the battlefield, choose a creature type. Adaptive Automaton is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1. 2/2 |
| Springleaf Drum | 1 | Artifact | {T}, Tap an untapped creature you control: Add one mana of any color. |
| Torn Between Heads | Sorcery | Tap up to two Heads. They don't untap during the Hydra's next untap step. Torn Between Heads deals 5 damage to each player. | |
| Awakening | 2GG | Enchantment | At the beginning of each upkeep, untap all creatures and lands. |
| Auto-Key | Artifact — Contraption | Whenever you crank Auto-Key, until end of turn, target creature becomes an artifact in addition to its other types and gains "{T}: You gain 3 life." | |
| Vessel of Malignity | 1B | Enchantment | {1}{B}, Sacrifice Vessel of Malignity: Target opponent exiles two cards from their hand. Activate only as a sorcery. |
| Halcyon Glaze | 1UU | Enchantment | Whenever you cast a creature spell, Halcyon Glaze becomes a 4/4 Illusion creature with flying in addition to its other types until end of turn. |
| Wilson, Majestic Bear | 1GG | Legendary Creature — Bear Warrior | Reach, trample Ward {2} {1}{G}{G}, Exile Wilson from your graveyard: Target creature you control perpetually gets +1/+1 and gains reach, trample, and ward {2}. Activate only as a sorcery. 5/5 |