M:tG card similarity search
3R · Enchantment
You can't play lands. Sacrifice a land: Draw two cards. Activate only once each turn.
Name | Mana | Type | Text |
---|---|---|---|
Equipoise | 2W | Enchantment | At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.) |
Nightcreep | BB | Instant | Until end of turn, all creatures become black and all lands become Swamps. |
Circuitous Route | 3G | Sorcery | Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle. |
Mirror Universe | 6 | Artifact | {T}, Sacrifice Mirror Universe: Exchange life totals with target opponent. Activate only during your upkeep. |
Ambergris, Agent of Law | 2RW | Legendary Creature — Dwarf Cleric | Haste Whenever Ambergris, Agent of Law attacks, you may discard your hand and draw two cards. If you do, other creatures you control get +X/+X until end of turn, where X is the number of cards you've discarded this turn. 4/3 |
Explore the Underdark | 4G | Sorcery | Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle. You take the initiative. |
Shoal Serpent | 5U | Creature — Serpent | Defender Landfall — Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn. 5/5 |
Urborg Mindsucker | 2B | Creature — Horror | {B}, Sacrifice Urborg Mindsucker: Target opponent discards a card at random. Activate only as a sorcery. 2/2 |
Plague Reaver | 2B | Creature — Beast | At the beginning of your end step, sacrifice each other creature you control. Discard two cards, Sacrifice Plague Reaver: Choose target opponent. Return Plague Reaver to the battlefield under that player's control at the beginning of their next upkeep. 6/5 |
Insist | G | Sorcery | The next creature spell you cast this turn can't be countered. Draw a card. |