M:tG card similarity search
3R · Enchantment
You can't play lands. Sacrifice a land: Draw two cards. Activate only once each turn.
Name | Mana | Type | Text |
---|---|---|---|
Sapseep Forest | Land — Forest | ({T}: Add {G}.) Sapseep Forest enters the battlefield tapped. {G}, {T}: You gain 1 life. Activate only if you control two or more green permanents. | |
Psychic Possession | 2UU | Enchantment — Aura | Enchant opponent Skip your draw step. Whenever enchanted opponent draws a card, you may draw a card. |
Augmenter Pugilist | 1GG | Creature — Troll Druid | Trample As long as you control eight or more lands, Augmenter Pugilist gets +5/+5. 3/3 |
Tazeem Raptor | 2W | Creature — Bird | Flying When Tazeem Raptor enters the battlefield, you may return a land you control to its owner's hand. 2/2 |
Hedron Rover | 4 | Artifact Creature — Construct | Landfall — Whenever a land enters the battlefield under your control, Hedron Rover gets +2/+2 until end of turn. 2/2 |
Hedron Scrabbler | 2 | Artifact Creature — Construct | Landfall — Whenever a land enters the battlefield under your control, Hedron Scrabbler gets +1/+1 until end of turn. 1/1 |
Read the Runes | XU | Instant | Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent. |
Rogue Elephant | G | Creature — Elephant | When Rogue Elephant enters the battlefield, sacrifice it unless you sacrifice a Forest. 3/3 |
Animist's Awakening | XG | Sorcery | Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands. |
Meditate | 2U | Instant | Draw four cards. You skip your next turn. |