M:tG card similarity search
3R · Enchantment
You can't play lands. Sacrifice a land: Draw two cards. Activate only once each turn.
| Name | Mana | Type | Text | 
|---|---|---|---|
| Soldevi Sage | 1U | Creature — Human Wizard | {T}, Sacrifice two lands: Draw three cards, then discard one of them. 1/1 | 
| Steam Vines | 1RR | Enchantment — Aura | Enchant land When enchanted land becomes tapped, destroy it and Steam Vines deals 1 damage to that land's controller. That player attaches Steam Vines to a land of their choice. | 
| Furnace Skullbomb | 1 | Artifact | {1}, Sacrifice Furnace Skullbomb: Draw a card. {1}{R}, Sacrifice Furnace Skullbomb: Put two oil counters on target artifact or creature you control. Draw a card. Activate only as a sorcery. | 
| Tectonic Instability | 2R | Enchantment | Whenever a land enters the battlefield, tap all lands its controller controls. | 
| Double Take | 3UU | Instant | Choose another player. You draw two cards. At the beginning of the first upkeep in your next game with that player, you draw two cards. | 
| Scythe Tiger | G | Creature — Cat | Shroud (This creature can't be the target of spells or abilities.) When Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a land. 3/2 | 
| Clan Guildmage | RG | Creature — Human Shaman | {1}{R}, {T}: Target creature can't block this turn. {2}{G}, {T}: Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. 2/2 | 
| Lair of the Hydra | Land | If you control two or more other lands, Lair of the Hydra enters the battlefield tapped. {T}: Add {G}. {X}{G}: Until end of turn, Lair of the Hydra becomes an X/X green Hydra creature. It's still a land. X can't be 0. | |
| Lush Growth | G | Enchantment — Aura | Enchant land Enchanted land is a Mountain, Forest, and Plains. | 
| Elsewhere Flask | 2 | Artifact | When Elsewhere Flask enters the battlefield, draw a card. Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn. |