M:tG card similarity search
3R · Enchantment
You can't play lands. Sacrifice a land: Draw two cards. Activate only once each turn.
Name | Mana | Type | Text |
---|---|---|---|
Dune Chanter | 2G | Creature — Plant Druid | Reach Lands you control and land cards you own that aren't on the battlefield are Deserts in addition to their other types. Lands you control have "{T}: Add one mana of any color." {T}: Mill two cards. You gain 1 life for each land card milled this way. 2/3 |
Mysteries of the Deep | 4U | Instant | Draw two cards. Landfall — If you had a land enter the battlefield under your control this turn, draw three cards instead. |
Epicenter | 4R | Sorcery | Target player sacrifices a land. Threshold — Each player sacrifices all lands they control instead if seven or more cards are in your graveyard. |
Wake of Destruction | 3RRR | Sorcery | Destroy target land and all other lands with the same name as that land. |
Magmatic Insight | R | Sorcery | As an additional cost to cast this spell, discard a land card. Draw two cards. |
Plant Beans | 1G | Sorcery — Adventure | You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.) |
Exploration | G | Enchantment | You may play an additional land on each of your turns. |
The Explorer | Hero | You may play an additional land on each of your turns. | |
Zimone, Quandrix Prodigy | GU | Legendary Creature — Human Wizard | {1}, {T}: You may put a land card from your hand onto the battlefield tapped. {4}, {T}: Draw a card. If you control eight or more lands, draw two cards instead. 1/2 |
Tail the Suspect | GU | Sorcery — Adventure | Investigate. You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.) |