M:tG card similarity search
2BB · Sorcery
Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.
Name | Mana | Type | Text |
---|---|---|---|
Mimeofacture | 3U | Sorcery | Replicate {3}{U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Choose target permanent an opponent controls. Search that player's library for a card with the same name and put it onto the battlefield under your control. Then that player shuffles. |
Present Arms | 2U | Sorcery — Adventure | Exchange your library with another deck you own from outside the game. Shuffle your library. |
Thoughtseize | B | Sorcery | Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life. |
Curse of the Bloody Tome | 2U | Enchantment — Aura Curse | Enchant player At the beginning of enchanted player's upkeep, that player mills two cards. |
Supreme Inquisitor | 3UU | Creature — Human Wizard | Tap five untapped Wizards you control: Search target player's library for up to five cards and exile them. Then that player shuffles. 1/3 |
Oath of Nissa | G | Legendary Enchantment | When Oath of Nissa enters the battlefield, look at the top three cards of your library. You may reveal a creature, land, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order. You may spend mana as though it were mana of any color to cast planeswalker spells. |
Memory Erosion | 1UU | Enchantment | Whenever an opponent casts a spell, that player mills two cards. |
Jace, Memory Adept | 3UU | Legendary Planeswalker — Jace | [+1]: Draw a card. Target player mills a card. [0]: Target player mills ten cards. [−7]: Any number of target players each draw twenty cards. Loyalty 4 |
Skull Rend | 3BR | Sorcery | Skull Rend deals 2 damage to each opponent. Those players each discard two cards at random. |
Last-Minute Chopping | 1UB | Sorcery | Ask target opponent if they remembered to get you a present. If they say yes, they put a card they own from outside the game into your hand. Otherwise, you gain control of target permanent they control. |