M:tG card similarity search
3W · Legendary Creature — Spirit Soldier
Vigilance Whenever Agrus Kos, Eternal Soldier becomes the target of an ability that targets only it, you may pay {1}{R/W}. If you do, copy that ability for each other creature you control that ability could target. Each copy targets a different one of those creatures. ({R/W} can be paid with either {R} or {W}.) 3/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Argivian Cavalier | 2W | Creature — Orc Knight | Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) When Argivian Cavalier enters the battlefield, create a 1/1 white Soldier creature token. 2/2 |
| Brazen Dwarf | 1R | Creature — Dwarf Shaman | Whenever you roll one or more dice, Brazen Dwarf deals 1 damage to each opponent. 1/3 |
| Auspicious Ancestor | 3W | Creature — Human Cleric | When Auspicious Ancestor dies, you gain 3 life. Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life. 2/3 |
| Bioshift | G/U | Instant | Move any number of +1/+1 counters from target creature onto another target creature with the same controller. |
| Unpredictable Cyclone | 3RR | Enchantment | If a cycling ability of another nonland card would cause you to draw a card, instead exile cards from the top of your library until you exile a card that shares a card type with the cycled card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of your library in a random order. Cycling {2} ({2}, Discard this card: Draw a card.) |
| Lumbering Satyr | 2GG | Creature — Satyr Beast | All creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.) 5/4 |
| Mourning Thrull | 1W/B | Creature — Thrull | ({W/B} can be paid with either {W} or {B}.) Flying Whenever Mourning Thrull deals damage, you gain that much life. 1/1 |
| Orcish Bowmasters | 1B | Creature — Orc Archer | Flash When Orcish Bowmasters enters the battlefield and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1. 1/1 |
| Angel of Eternal Dawn | 2W | Creature — Angel | Flying When Angel of Eternal Dawn enters the battlefield, it becomes day. It can't become night. Your opponents can't cast spells with mana value greater than the number of turns they have begun. 2/4 |
| New Perspectives | 5U | Enchantment | When New Perspectives enters the battlefield, draw three cards. As long as you have seven or more cards in hand, you may pay {0} rather than pay cycling costs. |