M:tG card similarity search
2RW · Legendary Creature — Spirit Detective
Double strike, vigilance Whenever Agrus Kos, Spirit of Justice enters the battlefield or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.) 2/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Nissa's Judgment | 4G | Sorcery | Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature. |
| Trusty Retriever | 3W | Creature — Dog | When Trusty Retriever enters the battlefield, choose one — • Put a +1/+1 counter on Trusty Retriever. • Return target artifact or enchantment card from your graveyard to your hand. 2/3 |
| Innocence Kami | 3WW | Creature — Spirit | {W}, {T}: Tap target creature. Whenever you cast a Spirit or Arcane spell, untap Innocence Kami. 2/3 |
| Valakut Fireboar | 4R | Creature — Elemental Boar | Whenever Valakut Fireboar attacks, switch its power and toughness until end of turn. 1/7 |
| Badlands Revival | 3BG | Sorcery | Return up to one target creature card from your graveyard to the battlefield. Return up to one target permanent card from your graveyard to your hand. |
| Silent Sentinel | 5WW | Creature — Archon | Flying Whenever Silent Sentinel attacks, you may return target enchantment card from your graveyard to the battlefield. 4/6 |
| The Horus Heresy | 3UBR | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each opponent, gain control of up to one target nonlegendary creature that player controls for as long as The Horus Heresy remains on the battlefield. II — Draw a card for each creature you control but don't own. III — Starting with you, each player chooses a creature. Destroy each creature chosen this way. |
| Hanweir Lancer | 2R | Creature — Human Knight | Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Hanweir Lancer is paired with another creature, both creatures have first strike. 2/2 |
| Rustrazor Butcher | 1R | Creature — Goblin Warrior | First strike Wither (This deals damage to creatures in the form of -1/-1 counters.) 1/2 |
| Bolt Hound | 2R | Creature — Elemental Dog | Haste (This creature can attack and {T} as soon as it comes under your control.) Whenever Bolt Hound attacks, other creatures you control get +1/+0 until end of turn. 2/2 |