Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Air Marshal

1U · Creature — Human Soldier

{3}: Target Soldier gains flying until end of turn. 2/1

Similar cards

Color identity:
NameManaTypeText
Smelt-Ward Gatekeepers 3RCreature — Human Warrior When Smelt-Ward Gatekeepers enters the battlefield, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. 2/4
Fresh-Faced Recruit 1R/WCreature — Human Soldier As long as it's your turn, Fresh-Faced Recruit has first strike. 2/1
Faith's Shield WInstant Target permanent you control gains protection from the color of your choice until end of turn. Fateful hour — If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn.
Rodolf Duskbringer 5BLegendary Creature — Vampire Angel Flying, deathtouch, lifelink Whenever you gain life, Rodolf Duskbringer gains indestructible until end of turn. At the beginning of your end step, you may pay {1}{W/B}. When you do, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn. 4/4
Belbe's Percher 2BCreature — Bird Flying Belbe's Percher can block only creatures with flying. 2/2
Welkin Tern 1UCreature — Bird Flying (This creature can't be blocked except by creatures with flying or reach.) Welkin Tern can block only creatures with flying. 2/1
Icatian Priest WCreature — Human Cleric {1}{W}{W}: Target creature gets +1/+1 until end of turn. 1/1
Armed 1RSorcery Target creature gets +1/+1 and gains double strike until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
Fallaji Vanguard 2RWCreature — Human Soldier First strike Whenever Fallaji Vanguard or another creature enters the battlefield under your control, target creature gets +2/+0 until end of turn. 2/3
Sangrite Surge 4RGSorcery Target creature gets +3/+3 and gains double strike until end of turn.
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