Card Codex

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17 May 2024: Card library updated.

Airdrop Aeronauts

3WW · Creature — Dwarf Scout

Flying Revolt — When Airdrop Aeronauts enters the battlefield, if a permanent you controlled left the battlefield this turn, you gain 5 life. 4/3

Similar cards

Color identity:
NameManaTypeText
Night Market Aeronaut 3BCreature — Aetherborn Warrior Flying Revolt — Night Market Aeronaut enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn. 2/2
Gimme Five WInstant You gain 1 life for each person who high-fives you in the next thirty seconds. Each player in an Un-game who high-fives you gains 1 life. (Offer high fives. Don't hit people.)
Festival of Trokin WSorcery You gain 2 life for each creature you control.
Peach Garden Oath WSorcery You gain 2 life for each creature you control.
Well WSorcery You gain 2 life for each creature you control. Fuse (You may cast one or both halves of this card from your hand.)
Life Goes On GInstant You gain 4 life. If a creature died this turn, you gain 8 life instead.
Folk Medicine 2GInstant You gain 1 life for each creature you control. Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Congregate 3WInstant Target player gains 2 life for each creature on the battlefield.
Blind Hunter 2WBCreature — Bat Flying Haunt (When this creature dies, exile it haunting target creature.) When Blind Hunter enters the battlefield or the creature it haunts dies, target player loses 2 life and you gain 2 life. 2/2
Lifegift 2GEnchantment Whenever a land enters the battlefield, you may gain 1 life.
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