M:tG card similarity search
2W · Creature — Human Cleric
Flying When Airlift Chaplain enters the battlefield, mill three cards. You may put a Plains card or a creature card with mana value 3 or less from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Airlift Chaplain. (To mill a card, put the top card of your library into your graveyard.) 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Winnower Patrol | 2G | Creature — Elf Warrior | Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Winnower Patrol, you may reveal it. If you do, put a +1/+1 counter on Winnower Patrol. 3/2 |
| Auntie Blyte, Bad Influence | 2R | Legendary Creature — Devil Advisor | Flying Whenever a source you control deals damage to you, put that many +1/+1 counters on Auntie Blyte, Bad Influence. {1}{R}, {T}, Remove X +1/+1 counters from Auntie Blyte: It deals X damage to any target. 2/2 |
| Sakura-Tribe Scout | G | Creature — Snake Shaman Scout | {T}: You may put a land card from your hand onto the battlefield. 1/1 |
| Dragon's Rage Channeler | R | Creature — Human Shaman | Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Delirium — As long as there are four or more card types among cards in your graveyard, Dragon's Rage Channeler gets +2/+2, has flying, and attacks each combat if able. 1/1 |
| Icon of Ancestry | 3 | Artifact | As Icon of Ancestry enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. {3}, {T}: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
| Avian Oddity | 3U | Creature — Bird | Flying Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) When you cycle Avian Oddity, put a flying counter on target creature you control. 2/4 |
| Amareth, the Lustrous | 3GWU | Legendary Creature — Dragon | Flying Whenever another permanent enters the battlefield under your control, look at the top card of your library. If it shares a card type with that permanent, you may reveal that card and put it into your hand. 6/6 |
| Bloodbraid Marauder | 1R | Creature — Human Berserker | Bloodbraid Marauder can't block. Delirium — This spell has cascade as long as there are four or more card types among cards in your graveyard. (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) 3/1 |
| Llanowar Scout | 1G | Creature — Elf Scout | {T}: You may put a land card from your hand onto the battlefield. 1/3 |
| Blood on the Snow | 4BB | Snow Sorcery | Choose one — • Destroy all creatures. • Destroy all planeswalkers. Then return a creature or planeswalker card with mana value X or less from your graveyard to the battlefield, where X is the amount of {S} spent to cast this spell. ({S} is mana from a snow source.) |