Card Codex

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17 May 2024: Card library updated.

Airtight Alibi

2G · Enchantment — Aura

Flash Enchant creature When Airtight Alibi enters the battlefield, untap enchanted creature. It gains hexproof until end of turn. If it's suspected, it's no longer suspected. Enchanted creature gets +2/+2 and can't become suspected.

Similar cards

Color identity:
NameManaTypeText
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Aura of Dominion UUEnchantment — Aura Enchant creature {1}, Tap an untapped creature you control: Untap enchanted creature.
Slumbering Keepguard WCreature — Human Knight Whenever an enchantment enters the battlefield under your control, scry 1. {2}{W}: Slumbering Keepguard gets +1/+1 until end of turn for each enchantment you control. 1/1
Thunderous Might 1REnchantment — Aura Enchant creature Whenever enchanted creature attacks, it gets +X/+0 until end of turn, where X is your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.)
Black Ward WEnchantment — Aura Enchant creature Enchanted creature has protection from black. This effect doesn't remove Black Ward.
Historian's Wisdom 2GEnchantment — Aura Enchant artifact or creature When Historian's Wisdom enters the battlefield, if enchanted permanent is a creature with the greatest power among creatures on the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +2/+1.
Revoke Privileges 2WEnchantment — Aura Enchant creature Enchanted creature can't attack, block, or crew Vehicles.
Clutch of Undeath 3BBEnchantment — Aura Enchant creature Enchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3.
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