M:tG card similarity search
1G · Creature — Elf Soldier
Trample At the beginning of combat on your turn, if you control an Ajani planeswalker, put a +1/+1 counter on Ajani's Comrade. 2/2
Name | Mana | Type | Text |
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Aretopolis | Plane — Kephalai | When you planeswalk to Aretopolis or at the beginning of your upkeep, put a scroll counter on Aretopolis, then you gain life equal to the number of scroll counters on it. When Aretopolis has ten or more scroll counters on it, planeswalk. Whenever chaos ensues, put a scroll counter on Aretopolis, then draw cards equal to the number of scroll counters on it. | |
Overgrowth Elemental | 2G | Creature — Elemental | When Overgrowth Elemental enters the battlefield, put a +1/+1 counter on another target Elemental you control. Whenever another creature you control dies, you gain 1 life. If that creature was an Elemental, put a +1/+1 counter on Overgrowth Elemental. 3/2 |
Elvish Handservant | G | Creature — Elf Warrior | Whenever a player casts a Giant spell, you may put a +1/+1 counter on Elvish Handservant. 1/1 |
Unexpected Fangs | 1B | Instant | Put a +1/+1 counter and a lifelink counter on target creature. |
Vito's Inquisitor | 3B | Creature — Vampire Knight | {B}, Sacrifice another creature or artifact: Put a +1/+1 counter on Vito's Inquisitor. It gains menace until end of turn. 3/3 |
Gleaming Geardrake | UR | Artifact Creature — Drake | Flying When Gleaming Geardrake enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Whenever you sacrifice an artifact, put a +1/+1 counter on Gleaming Geardrake. 1/1 |
Mire Shade | 1B | Creature — Shade | {B}, Sacrifice a Swamp: Put a +1/+1 counter on Mire Shade. Activate only as a sorcery. 1/1 |
Marwyn, the Nurturer | 2G | Legendary Creature — Elf Druid | Whenever another Elf enters the battlefield under your control, put a +1/+1 counter on Marwyn, the Nurturer. {T}: Add an amount of {G} equal to Marwyn's power. 1/1 |
Ring of Xathrid | 2 | Artifact — Equipment | {2}: Regenerate equipped creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's black. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
Unruly Mob | 1W | Creature — Human | Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob. 1/1 |