M:tG card similarity search
W · Enchantment
Whenever a creature enters the battlefield under your control, you gain 1 life.
Name | Mana | Type | Text |
---|---|---|---|
Rest for the Weary | 1W | Instant | Target player gains 4 life. Landfall — If you had a land enter the battlefield under your control this turn, that player gains 8 life instead. |
Suture Priest | 1W | Creature — Phyrexian Cleric | Whenever another creature enters the battlefield under your control, you may gain 1 life. Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life. 1/1 |
Kor Celebrant | 2W | Creature — Kor Cleric | Whenever Kor Celebrant or another creature enters the battlefield under your control, you gain 1 life. 1/4 |
Totem Speaker | 4G | Creature — Elf Druid | Whenever a Beast enters the battlefield, you may gain 3 life. 3/3 |
Leonin Elder | W | Creature — Cat Cleric | Whenever an artifact enters the battlefield, you may gain 1 life. 1/1 |
Healer of the Glade | G | Creature — Elemental | When Healer of the Glade enters the battlefield, you gain 3 life. 1/2 |
Lone Missionary | 1W | Creature — Kor Monk | When Lone Missionary enters the battlefield, you gain 4 life. 2/1 |
Honey Mammoth | 4GG | Creature — Elephant | When Honey Mammoth enters the battlefield, you gain 4 life. 6/6 |
Springmane Cervin | 2G | Creature — Elk | When Springmane Cervin enters the battlefield, you gain 2 life. 3/2 |
Colossal Badger | 5G | Creature — Badger | When Colossal Badger enters the battlefield, you gain 3 life. 6/5 |