M:tG card similarity search
1RW · Legendary Creature — Kor Warrior
Whenever you attack a player with one or more equipped creatures, draw a card. {W}: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn. 3/3
Name | Mana | Type | Text |
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Killer Whale | 3UU | Creature — Whale | {U}: Killer Whale gains flying until end of turn. 3/5 |
Mer Man | 4U | Host Creature — Human Fish | When this creature enters the battlefield, you may draw a card. 3/3 |
Somberwald Alpha | 3G | Creature — Wolf | Whenever a creature you control becomes blocked, it gets +1/+1 until end of turn. {1}{G}: Target creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.) 3/2 |
Mayhem Patrol | 1R | Creature — Devil Warrior | Menace (This creature can't be blocked except by two or more creatures.) Whenever Mayhem Patrol attacks, target creature gets +1/+0 until end of turn. Blitz {1}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) 1/2 |
The War Games | 2WW | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Each player creates three tapped 1/1 white Warrior creature tokens. The tokens are goaded for as long as The War Games remains on the battlefield. II, III — Put a +1/+1 counter on each Warrior creature. IV — You may exile a nontoken creature you control. When you do, exile all Warriors. |
Halo Fountain | 2W | Artifact | {W}, {T}, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token. {W}{W}, {T}, Untap two tapped creatures you control: Draw a card. {W}{W}{W}{W}{W}, {T}, Untap fifteen tapped creatures you control: You win the game. |
Rhet-Crop Spearmaster | 2W | Creature — Human Warrior | You may exert Rhet-Crop Spearmaster as it attacks. When you do, it gets +1/+0 and gains first strike until end of turn. (An exerted creature won't untap during your next untap step.) 3/1 |
Reaper of Night | 5BB | Creature — Specter | Whenever Reaper of Night attacks, if defending player has two or fewer cards in hand, it gains flying until end of turn. 4/5 |
Heartwood Storyteller | 1GG | Creature — Treefolk | Whenever a player casts a noncreature spell, each of that player's opponents may draw a card. 2/3 |
Crimson Wisps | R | Instant | Target creature becomes red and gains haste until end of turn. Draw a card. |