M:tG card similarity search
1R · Enchantment Creature — Goblin Warrior
Whenever a nontoken modified creature you control dies, create a 1/1 colorless Spirit creature token. (Equipment, Auras you control, and counters are modifications.) 2/1
Name | Mana | Type | Text |
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Words of Wilding | 2G | Enchantment | {1}: The next time you would draw a card this turn, create a 2/2 green Bear creature token instead. |
Merry, Warden of Isengard | 1GW | Legendary Creature — Halfling Advisor | Partner with Pippin, Warden of Isengard (When this creature enters the battlefield, target player may put Pippin into their hand from their library, then shuffle.) Whenever one or more artifacts enter the battlefield under your control, create a 1/1 white Soldier creature token with lifelink. This ability triggers only once each turn. 1/4 |
Grove of the Guardian | Land | {T}: Add {C}. {3}{G}{W}, {T}, Tap two untapped creatures you control, Sacrifice Grove of the Guardian: Create an 8/8 green and white Elemental creature token with vigilance. | |
Primordial Gnawer | 4B | Creature — Insect Horror | When Primordial Gnawer dies, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) 5/2 |
Infected Defector | 4W | Creature — Phyrexian Knight | When Infected Defector dies, incubate 3. (Create an Incubator token with three +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) 4/3 |
Sand Scout | 1W | Creature — Human Scout | When Sand Scout enters the battlefield, if an opponent controls more lands than you, search your library for a Desert card, put it onto the battlefield tapped, then shuffle. Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn. 2/2 |
Thunderhawk Gunship | 6 | Artifact — Vehicle | Flying When Thunderhawk Gunship enters the battlefield, create two 2/2 white Astartes Warrior creature tokens with vigilance. Whenever Thunderhawk Gunship attacks, attacking creatures you control gain flying until end of turn. Crew 2 6/6 |
Selesnya Guildmage | G/WG/W | Creature — Elf Wizard | {3}{G}: Create a 1/1 green Saproling creature token. {3}{W}: Creatures you control get +1/+1 until end of turn. 2/2 |
Hungry for More | BR | Sorcery | Create a 3/1 black and red Vampire creature token with trample, lifelink, and haste. Sacrifice it at the beginning of the next end step. Flashback {1}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Prosperous Partnership | 1RW | Enchantment | When Prosperous Partnership enters the battlefield, create two 1/1 green and white Citizen creature tokens. Tap three untapped creatures you control: Create a Treasure token. |