M:tG card similarity search
1R · Creature — Goblin Warrior
Whenever a land is put into a graveyard from the battlefield, Akki Raider gets +1/+0 until end of turn. 2/1
Name | Mana | Type | Text |
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Hedron Blade | 1 | Artifact — Equipment | Equipped creature gets +1/+1. Whenever equipped creature becomes blocked by one or more colorless creatures, it gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Marionette Master | 4BB | Creature — Human Artificer | Fabricate 3 (When this creature enters the battlefield, put three +1/+1 counters on it or create three 1/1 colorless Servo artifact creature tokens.) Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to Marionette Master's power. 1/3 |
Carapace Forger | 1G | Creature — Elf Artificer | Metalcraft — Carapace Forger gets +2/+2 as long as you control three or more artifacts. 2/2 |
Inventor's Goggles | 1 | Artifact — Equipment | Equipped creature gets +1/+2. Whenever an Artificer enters the battlefield under your control, you may attach Inventor's Goggles to it. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Tel-Jilad Chosen | 1G | Creature — Elf Warrior | Protection from artifacts 2/1 |
Tel-Jilad Outrider | 3G | Creature — Elf Warrior | Protection from artifacts 3/1 |
Lord of the Ulvenwald | Creature — Werewolf | Other Wolves and Werewolves you control get +1/+1. Whenever Lord of the Ulvenwald attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/3 | |
Roar of Reclamation | 5WW | Sorcery | Each player returns all artifact cards from their graveyard to the battlefield. |
Crash of Rhino Beetles | 4G | Creature — Insect | Trample Crash of Rhino Beetles gets +10/+10 as long as you control ten or more lands. 5/5 |
Hare Raising | G | Sorcery — Adventure | Target creature you control gains vigilance and gets +X/+X until end of turn, where X is the number of creatures you control. |