M:tG card similarity search
1R · Creature — Goblin Shaman
When Akki Rockspeaker enters the battlefield, add {R}. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Sphinx Mindbreaker | 5UU | Creature — Sphinx | Flying When Sphinx Mindbreaker enters the battlefield, each opponent mills ten cards. 6/6 |
Springmane Cervin | 2G | Creature — Elk | When Springmane Cervin enters the battlefield, you gain 2 life. 3/2 |
Lone Missionary | 1W | Creature — Kor Monk | When Lone Missionary enters the battlefield, you gain 4 life. 2/1 |
Krosan Druid | 2G | Creature — Centaur Druid | Kicker {4}{G} (You may pay an additional {4}{G} as you cast this spell.) When Krosan Druid enters the battlefield, if it was kicked, you gain 10 life. 2/3 |
Dack's Duplicate | 2UR | Creature — Shapeshifter | You may have Dack's Duplicate enter the battlefield as a copy of any creature on the battlefield, except it has haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) 0/0 |
Enlightened Ascetic | 1W | Creature — Cat Monk | When Enlightened Ascetic enters the battlefield, you may destroy target enchantment. 1/1 |
Jadecraft Artisan | 3G | Creature — Merfolk Shaman | When Jadecraft Artisan enters the battlefield, target creature gets +2/+2 until end of turn. 3/3 |
Bog Badger | 2G | Creature — Badger | Kicker {B} (You may pay an additional {B} as you cast this spell.) When Bog Badger enters the battlefield, if it was kicked, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) 3/3 |
Orcish Paratroopers | 2R | Creature — Orc Paratrooper | When Orcish Paratroopers enters the battlefield, flip it from a height of at least one foot. Sacrifice Orcish Paratroopers unless it turns over completely at least once during the flip and lands face up. 4/4 |
Paperfin Rascal | 2U | Creature — Merfolk Rogue | When Paperfin Rascal enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Paperfin Rascal. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) 2/2 |