Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Akki Scrapchomper

R · Creature — Phyrexian Goblin

{1}{R}, {T}, Sacrifice an artifact or land: Draw a card. 1/1

Similar cards

Color identity:
NameManaTypeText
Mystery Key 1UArtifact — Equipment When equipped creature deals combat damage to a player, sacrifice Mystery Key. If you do, draw three cards. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Sheltering Prayers WEnchantment Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.)
Sea Snidd 4UCreature — Beast {T}: Target land becomes the basic land type of your choice until end of turn. 3/3
Novijen Sages 4UUCreature — Human Advisor Mutant Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) {1}, Remove two +1/+1 counters from among creatures you control: Draw a card. 0/0
Goblin Scouts 3RRSorcery Create three 1/1 red Goblin Scout creature tokens with mountainwalk. (They can't be blocked as long as defending player controls a Mountain.)
Goblin Traprunner 3RCreature — Goblin Whenever Goblin Traprunner attacks, flip three coins. For each flip you win, create a 1/1 red Goblin creature token that's tapped and attacking. 4/2
Skywriter Djinn 3UCreature — Djinn Flying Domain — When Skywriter Djinn enters the battlefield, conjure a random card from Skywriter Djinn's spellbook into your hand. Then if you have fewer cards in hand than the number of basic land types among lands you control, repeat this process. 3/4
Peer into the Abyss 4BBBSorcery Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.
Mishra, Tamer of Mak Fawa 3BRLegendary Creature — Human Artificer Permanents you control have "Ward—Sacrifice a permanent." Each artifact card in your graveyard has unearth {1}{B}{R}. ({1}{B}{R}: Return the card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 4/4
Psychic Corrosion 2UEnchantment Whenever you draw a card, each opponent mills two cards.
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