M:tG card similarity search
R · Enchantment — Aura
Enchant artifact or creature As long as enchanted permanent is a creature, it gets +2/+1.
Name | Mana | Type | Text |
---|---|---|---|
Curse of Bounty | 1G | Enchantment — Aura Curse | Enchant player Whenever enchanted player is attacked, untap all nonland permanents you control. Each opponent attacking that player untaps all nonland permanents they control. |
Expedition Champion | 2R | Creature — Human Warrior | Expedition Champion gets +2/+0 as long as you control another Warrior. 2/3 |
Reaper King | 2/W2/U2/B2/R2/G | Legendary Artifact Creature — Scarecrow | ({2/W} can be paid with any two mana or with {W}. This card's mana value is 10.) Other Scarecrow creatures you control get +1/+1. Whenever another Scarecrow enters the battlefield under your control, destroy target permanent. 6/6 |
Genetic Recombinator | Artifact — Contraption | Whenever you crank Genetic Recombinator, up to two target creatures each get +2/+2 until end of turn. | |
Proficient Pyrodancer | 2R | Creature — Human Performer | When Proficient Pyrodancer enters the battlefield, you may put an art sticker on a nonland permanent you own. {2}{R}: Another target creature with an art sticker on it gets +2/+0 and gains menace until end of turn. 2/3 |
Foul Presence | 2B | Enchantment — Aura | Enchant creature Enchanted creature gets -1/-1 and has "{T}: Target creature gets -1/-1 until end of turn." |
Enraging Licid | 1R | Creature — Licid | {R}, {T}: Enraging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect. Enchanted creature has haste. 1/1 |
Archelos, Lagoon Mystic | 1BGU | Legendary Creature — Turtle Shaman | As long as Archelos, Lagoon Mystic is tapped, other permanents enter the battlefield tapped. As long as Archelos is untapped, other permanents enter the battlefield untapped. 2/4 |
Flight | U | Enchantment — Aura | Enchant creature Enchanted creature has flying. |
Ripples of Potential | 1U | Instant | Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.) |