M:tG card similarity search
· Land
Akoum Refuge enters the battlefield tapped. When Akoum Refuge enters the battlefield, you gain 1 life. {T}: Add {B} or {R}.
Name | Mana | Type | Text |
---|---|---|---|
Soul Feast | 3BB | Sorcery | Target player loses 4 life and you gain 4 life. |
Sovereign's Bite | 1B | Sorcery | Target player loses 3 life and you gain 3 life. |
Tendrils of Agony | 2BB | Sorcery | Target player loses 2 life and you gain 2 life. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) |
Healing Hands | 2W | Sorcery | Target player gains 4 life. Draw a card. |
Alms of the Vein | 2B | Sorcery | Target opponent loses 3 life and you gain 3 life. Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
Master of Death | 1UB | Creature — Zombie Wizard | When Master of Death enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) At the beginning of your upkeep, if Master of Death is in your graveyard, you may pay 1 life. If you do, return it to your hand. 3/1 |
Brush with Death | 2B | Sorcery | Buyback {2}{B}{B} (You may pay an additional {2}{B}{B} as you cast this spell. If you do, put this card into your hand as it resolves.) Target opponent loses 2 life. You gain 2 life. |
Warmth | 1W | Enchantment | Whenever an opponent casts a red spell, you gain 2 life. |
Waterwind Scout | 2U | Creature — Merfolk Scout | Flying When Waterwind Scout enters the battlefield, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") 2/2 |
Syphon Life | 1BB | Sorcery | Target player loses 2 life and you gain 2 life. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) |