M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Waterfront District | Land | Waterfront District enters the battlefield tapped. {T}: Add {U} or {B}. {2}{U}{B}, {T}, Sacrifice Waterfront District: Draw a card. | |
Courtly Provocateur | 2U | Creature — Human Wizard | {T}: Target creature attacks this turn if able. {T}: Target creature blocks this turn if able. 1/1 |
Curse of the Werefox | 2G | Sorcery | Create a Monster Role token attached to target creature you control. When you do, that creature fights up to one target creature you don't control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample. Creatures that fight each deal damage equal to their power to the other.) |
Quiet Contemplation | 2U | Enchantment | Whenever you cast a noncreature spell, you may pay {1}. If you do, tap target creature an opponent controls and it doesn't untap during its controller's next untap step. |
Involuntary Cooldown | 3U | Sorcery | Tap up to two target artifacts and/or creatures. Put two stun counters on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.) |
Mana Reflection | 4GG | Enchantment | If you tap a permanent for mana, it produces twice as much of that mana instead. |
Rushed Rebirth | BG | Instant | Choose target creature. When that creature dies this turn, search your library for a creature card with lesser mana value, put it onto the battlefield tapped, then shuffle. |
Thalia, Heretic Cathar | 2W | Legendary Creature — Human Soldier | First strike Creatures and nonbasic lands your opponents control enter the battlefield tapped. 3/2 |
Sunblast Angel | 4WW | Creature — Angel | Flying When Sunblast Angel enters the battlefield, destroy all tapped creatures. 4/5 |
The Akroan War | 3R | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of target creature for as long as The Akroan War remains on the battlefield. II — Until your next turn, creatures your opponents control attack each combat if able. III — Each tapped creature deals damage to itself equal to its power. |