Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Akroan Phalanx

3W · Creature — Human Soldier

Vigilance {2}{R}: Creatures you control get +1/+0 until end of turn. 3/3

Similar cards

Color identity:
NameManaTypeText
Benalish Faithbonder 1WCreature — Human Cleric Vigilance Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) 1/3
Silver Deputy 2Artifact Creature — Mercenary When Silver Deputy enters the battlefield, you may search your library for a basic land card or a Desert card, reveal it, then shuffle and put it on top. {T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery. 1/2
Branch of Boseiju Enchantment Creature — Plant Reach Branch of Boseiju gets +1/+1 for each land you control. 0/0
Lowland Oaf 3RCreature — Giant Warrior {T}: Target Goblin creature you control gets +1/+0 and gains flying until end of turn. Sacrifice that creature at the beginning of the next end step. 3/3
Salvage Slasher 1BArtifact Creature — Human Rogue Salvage Slasher gets +1/+0 for each artifact card in your graveyard. 1/1
Burning-Yard Trainer 4RCreature — Human Knight Trample, haste When Burning-Yard Trainer enters the battlefield, another target Knight you control gets +2/+2 and gains trample and haste until end of turn. 3/3
Angelic Shield WUEnchantment Creatures you control get +0/+1. Sacrifice Angelic Shield: Return target creature to its owner's hand.
Voltaic Brawler RGCreature — Human Warrior When Voltaic Brawler enters the battlefield, you get {E}{E} (two energy counters). Whenever Voltaic Brawler attacks, you may pay {E}. If you do, it gets +1/+1 and gains trample until end of turn. 3/2
Steadfast Sentry 2WCreature — Human Soldier Vigilance (Attacking doesn't cause this creature to tap.) When Steadfast Sentry dies, put a +1/+1 counter on target creature you control. 3/2
Mother of Runes WCreature — Human Cleric {T}: Target creature you control gains protection from the color of your choice until end of turn. 1/1
Page 190