M:tG card similarity search
3W · Creature — Human Soldier
Vigilance {2}{R}: Creatures you control get +1/+0 until end of turn. 3/3
Name | Mana | Type | Text |
---|---|---|---|
Charging Paladin | 2W | Creature — Human Knight | Whenever Charging Paladin attacks, it gets +0/+3 until end of turn. 2/2 |
Gruul War Chant | 2RG | Enchantment | Attacking creatures you control get +1/+0 and have menace. |
Paragon of Gathering Mists | 3U | Creature — Human Wizard | Other blue creatures you control get +1/+1. {U}, {T}: Another target blue creature you control gains flying until end of turn. 2/2 |
Stromkirk Condemned | BB | Creature — Vampire Horror | Discard a card: Vampires you control get +1/+1 until end of turn. Activate only once each turn. 2/2 |
Primal Bellow | G | Instant | Target creature gets +1/+1 until end of turn for each Forest you control. |
Highspire Infusion | 1G | Instant | Target creature gets +3/+3 until end of turn. You get {E}{E} (two energy counters). |
Viashivan Dragon | 2RRGG | Creature — Dragon | Flying {R}: Viashivan Dragon gets +1/+0 until end of turn. {G}: Viashivan Dragon gets +0/+1 until end of turn. 4/4 |
Kytheon's Tactics | 1WW | Sorcery | Creatures you control get +2/+1 until end of turn. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn. (Attacking doesn't cause them to tap.) |
Zealous Persecution | WB | Instant | Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1. |
Aegis of the Meek | 3 | Artifact | {1}, {T}: Target 1/1 creature gets +1/+2 until end of turn. |