M:tG card similarity search
2R · Creature — Human Soldier
First strike (This creature deals combat damage before creatures without first strike.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) 2/2
Name | Mana | Type | Text |
---|---|---|---|
Elite Arrester | W | Creature — Human Soldier | {1}{U}, {T}: Tap target creature. 0/3 |
Gavony Trapper | W | Creature — Human Soldier | {2}, {T}: Tap target creature. 0/2 |
Gideon's Lawkeeper | W | Creature — Human Soldier | {W}, {T}: Tap target creature. 1/1 |
Master Decoy | 1W | Creature — Human Soldier | {W}, {T}: Tap target creature. 1/2 |
Air Marshal | 1U | Creature — Human Soldier | {3}: Target Soldier gains flying until end of turn. 2/1 |
Samut, Voice of Dissent | 3RG | Legendary Creature — Human Warrior | Flash Double strike, vigilance, haste Other creatures you control have haste. {W}, {T}: Untap another target creature. 3/4 |
Bog Smugglers | 1BB | Creature — Human Mercenary | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 2/2 |
Fleeting Spirit | 1W | Creature — Spirit | {W}, Exile three cards from your graveyard: Fleeting Spirit gains first strike until end of turn. Discard a card: Exile Fleeting Spirit. Return it to the battlefield under its owner's control at the beginning of the next end step. 3/1 |
Blink | 2UB | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, III — Choose target creature. Its owner shuffles it into their library, then investigates. (They create a Clue token.) II, IV — Create a 2/2 black Alien Angel artifact creature token with first strike, vigilance, and "Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn." |
Apprentice Sharpshooter | 2G | Creature — Human Archer | Reach Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) 1/4 |