M:tG card similarity search
2W · Instant
Choose a color. Creatures you control gain protection from the chosen color until end of turn. Cycling {W} ({W}, Discard this card: Draw a card.)
Name | Mana | Type | Text |
---|---|---|---|
Moment of Defiance | 2B | Instant | Target creature gets +2/+1 and gains lifelink until end of turn. Draw a card. |
Aragorn and Arwen, Wed | 4GW | Legendary Creature — Human Elf Noble | Vigilance Whenever Aragorn and Arwen, Wed enters the battlefield or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control. 3/6 |
Flowstone Strike | 1R | Instant | Target creature gets +1/-1 and gains haste until end of turn. |
Valor Singer | 2R | Creature — Tiefling Bard | Combat Inspiration — At the beginning of combat on your turn, target creature you control gets +1/+0 until end of turn. 2/3 |
Null Chamber | 3W | World Enchantment | As Null Chamber enters the battlefield, you and an opponent each choose a card name other than a basic land card name. Spells with the chosen names can't be cast and lands with the chosen names can't be played. |
Wintermoor Commander | WB | Creature — Human Knight | Deathtouch Wintermoor Commander's toughness is equal to the number of Knights you control. Whenever Wintermoor Commander attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 2/* |
Haradrim Spearmaster | 2R | Creature — Human Warrior | Reach At the beginning of combat on your turn, another target creature you control gets +1/+0 until end of turn. 2/3 |
Camaraderie | 4GW | Sorcery | You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn. |
Driven | 1G | Sorcery | Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card." |
Grave Bramble | 1GG | Creature — Plant | Defender, protection from Zombies 3/4 |