Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Akroma's Devoted

3W · Creature — Human Cleric

Cleric creatures have vigilance. 2/4

Similar cards

Color identity:
NameManaTypeText
Wing Shredder Creature — Werewolf Reach Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/5
Ellivere of the Wild Court 2GWLegendary Creature — Human Knight Whenever Ellivere of the Wild Court enters the battlefield or attacks, create a Virtuous Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 for each enchantment you control.) Whenever an enchanted creature you control deals combat damage to a player, draw a card. 4/4
Xathrid Slyblade 2BCreature — Human Assassin Hexproof (This creature can't be the target of spells or abilities your opponents control.) {3}{B}: Until end of turn, Xathrid Slyblade loses hexproof and gains first strike and deathtouch. (It deals combat damage before creatures without first strike. Any amount of damage it deals to a creature is enough to destroy it.) 2/1
Descend upon the Sinful 4WWSorcery Exile all creatures. Delirium — Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard.
Blinding Souleater 3Artifact Creature — Phyrexian Cleric {W/P}, {T}: Tap target creature. ({W/P} can be paid with either {W} or 2 life.) 1/3
Celestus Sanctifier 2WCreature — Human Cleric If it's neither day nor night, it becomes day as Celestus Sanctifier enters the battlefield. Whenever day becomes night or night becomes day, look at the top two cards of your library. Put one of them into your graveyard. 3/2
Hostage Taker 2UBCreature — Human Pirate When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. 2/3
Vigilante Justice 3REnchantment Whenever a Human enters the battlefield under your control, Vigilante Justice deals 1 damage to any target.
Banish into Fable 4WUInstant When you cast this spell from your hand, copy it if you control an artifact, then copy it if you control an enchantment. You may choose new targets for the copies. Return target nonland permanent to its owner's hand. You create a 2/2 white Knight creature token with vigilance.
Sworn Defender 2WWCreature — Human Knight {1}: Sworn Defender's power becomes the toughness of target creature blocking or being blocked by Sworn Defender minus 1 until end of turn, and Sworn Defender's toughness becomes 1 plus the power of that creature until end of turn. 1/3
Page 306