Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Akroma's Will

3W · Instant

Choose one. If you control a commander as you cast this spell, you may choose both instead. • Creatures you control gain flying, vigilance, and double strike until end of turn. • Creatures you control gain lifelink, indestructible, and protection from all colors until end of turn.

Similar cards

Color identity:
NameManaTypeText
Erebos's Intervention XBInstant Choose one — • Target creature gets -X/-X until end of turn. You gain X life. • Exile up to twice X target cards from graveyards.
Raze the Effigy RInstant Choose one — • Destroy target artifact. • Target attacking creature gets +2/+2 until end of turn.
Nature's Cloak 2GSorcery Green creatures you control gain forestwalk until end of turn. (They can't be blocked as long as defending player controls a Forest.)
Invert the Skies 3G/UInstant Creatures your opponents control lose flying until end of turn if {G} was spent to cast this spell, and creatures you control gain flying until end of turn if {U} was spent to cast this spell. (Do both if {G}{U} was spent.)
Savage Alliance 2RInstant Escalate {1} (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Creatures target player controls gain trample until end of turn. • Savage Alliance deals 2 damage to target creature. • Savage Alliance deals 1 damage to each creature target opponent controls.
Applied Biomancy GUInstant Choose one or both — • Target creature gets +1/+1 until end of turn. • Return target creature to its owner's hand.
Urza's Rebuff 1UUInstant Choose one — • Counter target spell. • Tap up to two target creatures.
Null Elemental Blast CInstant Choose one — • Counter target multicolored spell. • Destroy target multicolored permanent.
Stonefare Crocodile 2GCreature — Crocodile {2}{B}: Stonefare Crocodile gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.) 3/2
Concerted Effort 2WWEnchantment At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
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