Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Akroma, Angel of Wrath

5WWW · Legendary Creature — Angel

Flying, first strike, vigilance, trample, haste, protection from black and from red 6/6

Similar cards

Color identity:
NameManaTypeText
Ogre Berserker 4RCreature — Ogre Berserker Haste 4/2
Fangblade Eviscerator Creature — Werewolf {1}{R}: Fangblade Eviscerator gets +1/+0 and gains first strike until end of turn. {4}{R}: Creatures you control get +2/+0 until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/5
Turbo-Thwacking Auto-Hammer Artifact — Contraption Whenever you crank Turbo-Thwacking Auto-Hammer, target creature gains double strike until end of turn.
Village Ironsmith 1RCreature — Human Werewolf First strike At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith. 1/1
Blitz Automaton 7Artifact Creature — Construct Prototype {2}{R} — 3/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Haste 6/4
Charging Badger GCreature — Badger Trample 1/1
Brontotherium 4GGCreature — Beast Trample Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.) 5/3
Sweeping Cleave 1RInstant — Adventure Target creature you control gains double strike until end of turn. (Then exile this card. You may cast the artifact later from exile.)
Shaper Guildmage UCreature — Human Wizard {W}, {T}: Target creature gains first strike until end of turn. {B}, {T}: Target creature gets +1/+0 until end of turn. 1/1
Weeping Angel 1UBArtifact Creature — Alien Angel Flash First strike, vigilance Whenever an opponent casts a creature spell, Weeping Angel isn't a creature until end of turn. If Weeping Angel would deal combat damage to a creature, prevent that damage and that creature's owner shuffles it into their library. 2/2
Page 72