Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Aku Djinn

3BB · Creature — Djinn

Trample At the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls. 5/6

Similar cards

Color identity:
NameManaTypeText
Rhox Maulers 4GCreature — Rhino Soldier Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) 4/4
Carrier Pigeons 3WCreature — Bird Flying When Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep. 1/1
Llawan, Cephalid Empress 3ULegendary Creature — Cephalid Noble When Llawan, Cephalid Empress enters the battlefield, return all blue creatures your opponents control to their owners' hands. Your opponents can't cast blue creature spells. 2/3
Balduvian Shaman UCreature — Human Cleric Shaman {T}: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. (For example, you may change "black creatures can't attack" to "blue creatures can't attack.") That enchantment gains "Cumulative upkeep {1}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.) 1/1
Waker of Waves 5UUCreature — Whale Creatures your opponents control get -1/-0. {1}{U}, Discard Waker of Waves: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. 7/7
Zephyr Sentinel 1UCreature — Human Soldier Flash Flying When Zephyr Sentinel enters the battlefield, return up to one other target creature you control to its owner's hand. If it was a Soldier, put a +1/+1 counter on Zephyr Sentinel. 2/1
Triumph of Gerrard 1WEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Put a +1/+1 counter on target creature you control with the greatest power. III — Target creature you control with the greatest power gains flying, first strike, and lifelink until end of turn.
Giant Fan 4Artifact {2}, {T}: Move a counter from one permanent onto another. If the second permanent refers to any kind of counter, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter.
Jon Irenicus, Shattered One 2UBLegendary Creature — Elf Wizard At the beginning of your end step, target opponent gains control of up to one target creature you control. Put two +1/+1 counters on it and tap it. It's goaded for the rest of the game and it gains "This creature can't be sacrificed." (It attacks each combat if able and attacks a player other than you if able.) Whenever a creature you own but don't control attacks, you draw a card. 3/3
Kamber, the Plunderer 3BLegendary Creature — Vampire Rogue Partner with Laurine, the Diversion (When this creature enters the battlefield, target player may put Laurine into their hand from their library, then shuffle.) Lifelink Whenever a creature an opponent controls dies, you gain 1 life and create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") 3/4
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