Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Akul the Unrepentant

BBRR · Legendary Creature — Scorpion Dragon Rogue

Flying, trample Sacrifice three other creatures: You may put a creature card from your hand onto the battlefield. Activate only as a sorcery and only once each turn. 5/5

Similar cards

Color identity:
NameManaTypeText
Covetous Dragon 4RCreature — Dragon Flying When you control no artifacts, sacrifice Covetous Dragon. 6/5
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Genesis Hydra XGGCreature — Plant Hydra When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library. Genesis Hydra enters the battlefield with X +1/+1 counters on it. 0/0
Psychic Puppetry 1UInstant — Arcane You may tap or untap target permanent. Splice onto Arcane {U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Hailstorm Valkyrie 3BSnow Creature — Angel Wizard Flying, trample {S}{S}: Hailstorm Valkyrie gets +2/+2 until end of turn. ({S} can be paid with one mana from a snow source.) 2/2
Fraying Omnipotence 3BBSorcery Each player loses half their life, then discards half the cards in their hand, then sacrifices half the creatures they control. Round up each time.
Sandstone Oracle 7Artifact Creature — Sphinx Flying When Sandstone Oracle enters the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. 4/4
Sadistic Augermage 2BCreature — Human Wizard When Sadistic Augermage dies, each player puts a card from their hand on top of their library. 3/1
Vizier of the Anointed 3UCreature — Human Cleric When Vizier of the Anointed enters the battlefield, you may search your library for a creature card with eternalize or embalm, put that card into your graveyard, then shuffle. Whenever you activate an eternalize or embalm ability, draw a card. 2/4
Harvesttide Infiltrator 2RCreature — Human Werewolf Trample Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 3/2
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