Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Alabaster Kirin

3W · Creature — Kirin

Flying, vigilance 2/3

Similar cards

Color identity:
NameManaTypeText
Aerial Predation 2GInstant Destroy target creature with flying. You gain 2 life.
Teferi's Imp 2UCreature — Imp Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Whenever Teferi's Imp phases out, discard a card. Whenever Teferi's Imp phases in, draw a card. 1/1
Searchlight Geist 2BCreature — Spirit Flying {3}{B}: Searchlight Geist gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) 2/1
Kjeldoran Skycaptain 4WCreature — Human Soldier Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) 2/2
Ixhel, Scion of Atraxa 1WBGLegendary Creature — Phyrexian Angel Flying, vigilance, toxic 2 Corrupted — At the beginning of your end step, each opponent who has three or more poison counters exiles the top card of their library face down. You may look at and play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast those spells. 2/5
Drill-Skimmer 4Artifact Creature — Thopter Flying Drill-Skimmer has shroud as long as you control another artifact creature. (It can't be the target of spells or abilities.) 2/1
Shepherd of the Cosmos 4WWCreature — Angel Warrior Flying When Shepherd of the Cosmos enters the battlefield, return target permanent card with mana value 2 or less from your graveyard to the battlefield. Foretell {3}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) 3/3
Azimaet Drake 2UCreature — Drake Flying {U}: Azimaet Drake gets +1/+0 until end of turn. Activate only once each turn. 1/3
Drake Hatchling 2UCreature — Drake Flying {U}: Drake Hatchling gets +1/+0 until end of turn. Activate only once each turn. 1/3
Fire Drake 1RRCreature — Drake Flying {R}: Fire Drake gets +1/+0 until end of turn. Activate only once each turn. 1/2
Page 205