Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Alabaster Kirin

3W · Creature — Kirin

Flying, vigilance 2/3

Similar cards

Color identity:
NameManaTypeText
Threnody Singer 1UCreature — Siren Flash Flying When Threnody Singer enters the battlefield, target creature an opponent controls gets -X/-0 until end of turn, where X is your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) 1/3
Akiri, Line-Slinger RWLegendary Creature — Kor Soldier Ally First strike, vigilance Akiri, Line-Slinger gets +1/+0 for each artifact you control. Partner (You can have two commanders if both have partner.) 0/3
Experimental Synthesizer RArtifact When Experimental Synthesizer enters or leaves the battlefield, exile the top card of your library. Until end of turn, you may play that card. {2}{R}, Sacrifice Experimental Synthesizer: Create a 2/2 white Samurai creature token with vigilance. Activate only as a sorcery.
Autonomous Assembler 5Artifact Creature — Assembly-Worker Prototype {1}{W} — 2/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Vigilance {1}, {T}: Put a +1/+1 counter on target Assembly-Worker you control. 4/5
Champion's Drake 1UCreature — Drake Flying Champion's Drake gets +3/+3 as long as you control a creature with three or more level counters on it. 1/1
Squad Captain 4WCreature — Human Soldier Vigilance Squad Captain enters the battlefield with a +1/+1 counter on it for each other creature you control. 2/2
Anarchy 2RRSorcery Destroy all white permanents.
Celestial Messenger 2UUCreature — Bird Spirit Flash (You may cast this card any time you could cast an instant.) Flying Celestial Messenger gets +1/+1 as long as you control a Yanling planeswalker. 3/2
Hand of Cruelty BBCreature — Human Samurai Protection from white Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) 2/2
Cold-Water Snapper 5UCreature — Turtle Hexproof (This creature can't be the target of spells or abilities your opponents control.) 4/5
Page 216