Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Alabaster Kirin

3W · Creature — Kirin

Flying, vigilance 2/3

Similar cards

Color identity:
NameManaTypeText
Rimefeather Owl 5UUSnow Creature — Bird Flying Rimefeather Owl's power and toughness are each equal to the number of snow permanents on the battlefield. {1}{S}: Put an ice counter on target permanent. Permanents with ice counters on them are snow. */*
Jhoira's Familiar 4Artifact Creature — Bird Flying Historic spells you cast cost {1} less to cast. (Artifacts, legendaries, and Sagas are historic.) 2/2
Strax, Sontaran Nurse 3RGLegendary Creature — Alien Cleric Vigilance, trample Grenades! — {2}, {T}, Sacrifice an artifact: Choose a player at random. When you do, Strax fights another target creature that player controls. Glory of Battle — Whenever Strax deals damage to a creature, put a +1/+1 counter on Strax. 5/5
Stoic Ephemera 2WCreature — Spirit Defender (This creature can't attack.) Flying When Stoic Ephemera blocks, sacrifice it at end of combat. 5/5
Ulvenwald Oddity 2GGCreature — Beast Trample, haste {5}{G}{G}: Transform Ulvenwald Oddity. 4/4
Have for Dinner 1WInstant — Adventure Create a 1/1 white Human creature token and a Food token. (Then exile this card. You may cast the creature later from exile.)
Sassy Gremlin Blood Stickers {TK}{TK} — Whenever this creature attacks, create a Treasure token. {TK}{TK}{TK}{TK}{TK} — {3}: Target creature gains flying until end of turn. {TK}{TK} — 3/2 {TK}{TK}{TK}{TK}{TK}{TK} — 10/10
Ten Wizards Mountain Plane — Shenmeng Whenever you roll the planar die, put a +1/+1 counter on up to one target creature. Whenever chaos ensues, creatures you control gain flying until end of turn.
Bloodthirsty Aerialist 1BBCreature — Vampire Rogue Flying Whenever you gain life, put a +1/+1 counter on Bloodthirsty Aerialist. 2/3
Extractor Demon 4BBCreature — Demon Flying Whenever another creature leaves the battlefield, you may have target player mill two cards. Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 5/5
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