M:tG card similarity search
W · Creature — Human Soldier
When Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Legion Vanguard | 1B | Creature — Vampire Soldier | {1}, Sacrifice another creature: Legion Vanguard explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 2/2 |
Panic | R | Instant | Cast this spell only during combat before blockers are declared. Target creature can't block this turn. Draw a card at the beginning of the next turn's upkeep. |
Ashiok's Skulker | 4U | Creature — Nightmare | {3}{U}: Ashiok's Skulker can't be blocked this turn. 3/5 |
Veteran's Powerblade | 3 | Artifact — Equipment | Equipped creature gets +2/+0. Equip Soldier {W} Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Throat Slitter | 4B | Creature — Rat Ninja | Ninjutsu {2}{B} ({2}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Throat Slitter deals combat damage to a player, destroy target nonblack creature that player controls. 2/2 |
Dazzling Beauty | 2W | Instant | Cast this spell only during the declare blockers step. Target unblocked attacking creature becomes blocked. (This spell works on creatures that can't be blocked.) Draw a card at the beginning of the next turn's upkeep. |
Seekers' Squire | 1B | Creature — Human Scout | When Seekers' Squire enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 1/2 |
Tin Street Cadet | R | Creature — Goblin | Whenever Tin Street Cadet becomes blocked, create a 1/1 red Goblin creature token. 1/1 |
Thermal Glider | 2W | Creature — Human Rebel | Flying, protection from red 2/1 |
Chop Down | 2W | Instant — Adventure | Destroy target creature with power 4 or greater. (Then exile this card. You may cast the creature later from exile.) |