Card Codex

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17 May 2024: Card library updated.

Aladdin's Lamp

10 · Artifact

{X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.

Similar cards

Color identity:
NameManaTypeText
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Rummaging Goblin 2RCreature — Goblin Rogue {T}, Discard a card: Draw a card. 1/1
Goblin Picker 1RCreature — Goblin {R}, {T}, Discard a card: Draw a card. 2/2
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Dimir Charm UBInstant Choose one — • Counter target sorcery spell. • Destroy target creature with power 2 or less. • Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard.
Galvanic Relay 2RSorcery Exile the top card of your library. During your next turn, you may play that card. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Carbonize 2RInstant Carbonize deals 3 damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
Step Between Worlds 3UUSorcery Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds. Plot {4}{U}{U} (You may pay {4}{U}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Colossal Chorus 6GGSorcery — Chorus Starting intensity 2 Conjure X cards named Colossal Dreadmaw onto the battlefield, where X is this spell's intensity. All Chorus cards you own intensify by 1.
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