Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Aladdin

2RR · Creature — Human Rogue

{1}{R}{R}, {T}: Gain control of target artifact for as long as you control Aladdin. 1/1

Similar cards

Color identity:
NameManaTypeText
Magnetic Flux 2UInstant Artifact creatures you control gain flying until end of turn.
Ashenmoor Cohort 5BCreature — Elemental Warrior Ashenmoor Cohort gets +1/+1 as long as you control another black creature. 4/3
Garrison Sergeant 3RWCreature — Viashino Soldier Garrison Sergeant has double strike as long as you control a Gate. 3/3
Shaper Apprentice 1UCreature — Merfolk Wizard Shaper Apprentice has flying as long as you control another Merfolk. 2/1
Falthis, Shadowcat Familiar 2BLegendary Creature — Nightmare Cat Commanders you control have menace and deathtouch. Partner (You can have two commanders if both have partner.) 2/2
Captain Storm, Cosmium Raider URLegendary Creature — Human Pirate Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on target Pirate you control. 2/2
War Historian 2GCreature — Human Monk Reach War Historian has indestructible as long as it attacked a battle this turn. 3/3
Echoing Ruin 1RSorcery Destroy target artifact and all other artifacts with the same name as that artifact.
Snubhorn Sentry WCreature — Dinosaur Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Snubhorn Sentry gets +3/+0 as long as you have the city's blessing. 0/3
Dusk Charger 3BCreature — Horse Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Dusk Charger gets +2/+2 as long as you have the city's blessing. 3/3
Page 28