M:tG card similarity search
1U · Creature — Human Wizard
Sacrifice Alchemist's Apprentice: Draw a card. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Roving Harper | 2W | Creature — Elf Scout | When Roving Harper enters the battlefield, draw a card. 2/2 |
Scroll of Origins | 2 | Artifact | {2}, {T}: Draw a card if you have seven or more cards in hand. |
Illusion of Choice | U | Instant | You choose how each player votes this turn. Draw a card. |
Aura Finesse | U | Instant | Attach target Aura you control to target creature. Draw a card. |
Benthic Biomancer | U | Creature — Merfolk Wizard Mutant | {1}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card. 1/1 |
Command Beacon | Land | {T}: Add {C}. {T}, Sacrifice Command Beacon: Put your commander into your hand from the command zone. | |
Femeref Enchantress | GW | Creature — Human Druid | Whenever an enchantment is put into a graveyard from the battlefield, draw a card. 1/2 |
Refocus | 1U | Instant | Untap target creature. Draw a card. |
Multani's Acolyte | GG | Creature — Elf | Echo {G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Multani's Acolyte enters the battlefield, draw a card. 2/1 |
Apprentice Wizard | 1UU | Creature — Human Wizard | {U}, {T}: Add {C}{C}{C}. 0/1 |