Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Alchemist's Refuge

· Land

{T}: Add {C}. {G}{U}, {T}: You may cast spells this turn as though they had flash.

Similar cards

Color identity:
NameManaTypeText
Stitched Drake 1UUCreature — Zombie Drake As an additional cost to cast this spell, exile a creature card from your graveyard. Flying 3/4
Enroll in the Coalition 3WEnchantment You are a Flagbearer. While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer if able.
Elspeth Conquers Death 3WWEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile target permanent an opponent controls with mana value 3 or greater. II — Noncreature spells your opponents cast cost {2} more to cast until your next turn. III — Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.
Emergent Haunting 1UEnchantment At the beginning of your end step, if you haven't cast a spell from your hand this turn and Emergent Haunting isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types. {2}{U}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Vicious Betrayal 3BBSorcery As an additional cost to cast this spell, sacrifice any number of creatures. Target creature gets +2/+2 until end of turn for each creature sacrificed this way.
Thought-String Analyst UBCreature — Human Wizard At the beginning of your upkeep, exile the top card of target opponent's library face down. You lose life equal to its mana value. You may look at and play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. 2/2
Moonveil Regent 3RCreature — Dragon Flying Whenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell's colors. When Moonveil Regent dies, it deals X damage to any target, where X is the number of colors among permanents you control. 4/4
Crystal Vein Land {T}: Add {C}. {T}, Sacrifice Crystal Vein: Add {C}{C}.
Eye of Ramos 3Artifact {T}: Add {U}. Sacrifice Eye of Ramos: Add {U}.
Heart of Ramos 3Artifact {T}: Add {R}. Sacrifice Heart of Ramos: Add {R}.
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