Card Codex

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17 May 2024: Card library updated.

Alchor's Tomb

4 · Artifact

{2}, {T}: Target permanent you control becomes the color of your choice. (This effect lasts indefinitely.)

Similar cards

Color identity:
NameManaTypeText
Sygg, River Guide WULegendary Creature — Merfolk Wizard Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {1}{W}: Target Merfolk you control gains protection from the color of your choice until end of turn. 2/2
Fountain of Ichor 3Artifact {T}: Add one mana of any color. {3}: Fountain of Ichor becomes a 3/3 Dinosaur artifact creature until end of turn.
Burst of Energy WInstant Untap target permanent.
Scour from Existence 7Instant Exile target permanent.
Scrambleverse 6RRSorcery For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which they were chosen. Untap those permanents.
Touch of the Eternal 5WWEnchantment At the beginning of your upkeep, count the number of permanents you control. Your life total becomes that number.
Mycosynth Lattice 6Artifact All permanents are artifacts in addition to their other types. All cards that aren't on the battlefield, spells, and permanents are colorless. Players may spend mana as though it were mana of any color.
Empress Galina 3UULegendary Creature — Merfolk Noble {U}{U}, {T}: Gain control of target legendary permanent. (This effect lasts indefinitely.) 1/3
Obsessive Astronomer 1RCreature — Human Wizard If it's neither day nor night, it becomes day as Obsessive Astronomer enters the battlefield. Whenever day becomes night or night becomes day, discard up to two cards, then draw that many cards. 2/2
Sunrise Cavalier 1RWCreature — Human Knight Trample, haste If it's neither day nor night, it becomes day as Sunrise Cavalier enters the battlefield. Whenever day becomes night or night becomes day, put a +1/+1 counter on target creature you control. 3/3
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