Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Alchor's Tomb

4 · Artifact

{2}, {T}: Target permanent you control becomes the color of your choice. (This effect lasts indefinitely.)

Similar cards

Color identity:
NameManaTypeText
Brave the Elements WInstant Choose a color. White creatures you control gain protection from the chosen color until end of turn.
Druid of the Sacred Beaker 2GCreature — Deer Bird Ape Druid {T}: Add {G} for each Crossbreed Labs watermark among permanents you control. 2/2
Dream Leash 3UUEnchantment — Aura Enchant permanent You can't choose an untapped permanent as this spell's target as you cast it. You control enchanted permanent.
Iridescent Angel 5WUCreature — Angel Flying, protection from all colors 4/4
Displaced Dinosaurs 5GGCreature — Dinosaur As a historic permanent enters the battlefield under your control, it becomes a 7/7 Dinosaur creature in addition to its other types. (Artifacts, legendaries, and Sagas are historic.) 7/7
Center Soul 1WInstant Target creature you control gains protection from the color of your choice until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Emerge Unscathed WInstant Target creature you control gains protection from the color of your choice until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sejiri Shelter 1WInstant Target creature you control gains protection from the color of your choice until end of turn.
Valkmira, Protector's Shield 3WLegendary Artifact If a source an opponent controls would deal damage to you or a permanent you control, prevent 1 of that damage. Whenever you or another permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}.
Haphazard Bombardment 5REnchantment When Haphazard Bombardment enters the battlefield, choose four nonenchantment permanents you don't control and put an aim counter on each of them. At the beginning of your end step, if two or more permanents you don't control have an aim counter on them, destroy one of those permanents at random.
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