M:tG card similarity search
2UB · Legendary Creature — Faerie Warlock
Flying Whenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying. Whenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls. 2/4
Name | Mana | Type | Text |
---|---|---|---|
Odylic Wraith | 3B | Creature — Wraith | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Whenever Odylic Wraith deals damage to a player, that player discards a card. 2/2 |
Venerable Warsinger | 1RW | Creature — Spirit Cleric | Vigilance, trample Whenever Venerable Warsinger deals combat damage to a player, you may return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of damage Venerable Warsinger dealt to that player. 3/3 |
Symbol Status | 2GG | Sorcery | Create a 1/1 colorless Expansion-Symbol creature token for each different expansion symbol among permanents you control. |
The Circle of Loyalty | 4WW | Legendary Artifact | This spell costs {1} less to cast for each Knight you control. Creatures you control get +1/+1. Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance. {3}{W}, {T}: Create a 2/2 white Knight creature token with vigilance. |
Splashy Spellcaster | 3U | Creature — Elemental Wizard | Whenever you cast an instant or sorcery spell, create a Sorcerer Role token attached to up to one other target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.") 2/4 |
Air Elemental | 3UU | Creature — Elemental | Flying 4/4 |
Lucent Liminid | 3WW | Enchantment Creature — Elemental | Flying 3/3 |
Nimbus of the Isles | 4U | Creature — Elemental | Flying (This creature can't be blocked except by creatures with flying or reach.) 3/3 |
Updraft Elemental | 2U | Creature — Elemental | Flying 1/4 |
Unifying Theory | 1U | Enchantment | Whenever a player casts a spell, that player may pay {2}. If the player does, they draw a card. |