M:tG card similarity search
4R · Legendary Creature — Human Scout
First strike {T}: Add an amount of {R} equal to the greatest power among creatures you control that entered the battlefield this turn. Partner (You can have two commanders if both have partner.) 4/3
Name | Mana | Type | Text |
---|---|---|---|
Angel of Retribution | 6W | Creature — Angel | Flying, first strike 5/5 |
Nightguard Patrol | 2W | Creature — Human Soldier | First strike, vigilance 2/1 |
Viashino Bladescout | 1RR | Creature — Viashino Scout | Flash (You may cast this spell any time you could cast an instant.) When Viashino Bladescout enters the battlefield, target creature gains first strike until end of turn. 2/1 |
Akki Coalflinger | 1RR | Creature — Goblin Shaman | First strike {R}, {T}: Attacking creatures gain first strike until end of turn. 2/2 |
Grenzo's Cutthroat | 1R | Creature — Goblin Rogue | First strike Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) 1/1 |
Sarevok, Divine Usurper | 3WB | Legendary Creature — Human Knight | First strike At the beginning of combat on your turn, target creature you control gains first strike and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. 4/4 |
White Knight | WW | Creature — Human Knight | First strike (This creature deals combat damage before creatures without first strike.) Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.) 2/2 |
Urborg | Legendary Land | {T}: Add {B}. {T}: Target creature loses first strike or swampwalk until end of turn. | |
Two-Headed Cerberus | 1RR | Creature — Dog | Double strike (This creature deals both first-strike and regular combat damage.) 1/2 |
Path of Mettle | RW | Legendary Enchantment | When Path of Mettle enters the battlefield, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste. Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle. |