Card Codex

M:tG card similarity search

9 Jun 2023: Card library updated.

Alert Shu Infantry

2W · Creature — Human Soldier

Vigilance 2/2

Similar cards

Color identity:
NameManaTypeText
Alaborn Musketeer 1WCreature — Human Soldier Reach (This creature can block creatures with flying.) 2/1
Roc Hunter 1RCreature — Human Soldier Reach 3/1
Aegis of the Gods 1WEnchantment Creature — Human Soldier You have hexproof. (You can't be the target of spells or abilities your opponents control.) 2/1
Tomakul Honor Guard 1GCreature — Human Soldier Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) 3/1
Blade Instructor 2WCreature — Human Soldier Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) 3/1
Wyrm's Crossing Patrol WCreature — Human Soldier Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) 1/1
Righteous Avengers 4WCreature — Human Soldier Plainswalk (This creature can't be blocked as long as defending player controls a Plains.) 3/1
Akrasan Squire WCreature — Human Soldier Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) 1/1
Benalish Hero WCreature — Human Soldier Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) 1/1
Benalish Infantry 2WCreature — Human Soldier Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) 1/3
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