Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Alert Heedbonder

1G/WG/W · Creature — Human Scout

Vigilance At the beginning of your end step, you gain 1 life for each creature you control with vigilance. 2/4

Similar cards

Color identity:
NameManaTypeText
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Marrow Bats 4BCreature — Bat Skeleton Flying Pay 4 life: Regenerate Marrow Bats. 4/1
Planar Guide WCreature — Human Cleric {3}{W}, Exile Planar Guide: Exile all creatures. At the beginning of the next end step, return those cards to the battlefield under their owners' control. 1/1
The Beamtown Bullies 1BRGLegendary Creature — Ogre Devil Warrior Vigilance, haste {T}: Target opponent whose turn it is puts target nonlegendary creature card from your graveyard onto the battlefield under their control. It gains haste. Goad it. At the beginning of the next end step, exile it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) 4/4
Tidal Wave 2UInstant Create a 5/5 blue Wall creature token with defender. Sacrifice it at the beginning of the next end step.
Impatience 2REnchantment At the beginning of each player's end step, if that player didn't cast a spell this turn, Impatience deals 2 damage to that player.
Armored Kincaller 2GCreature — Dinosaur When Armored Kincaller enters the battlefield, you may reveal a Dinosaur card from your hand. If you do or if you control another Dinosaur, you gain 3 life. 3/3
Essence Warden GCreature — Elf Shaman Whenever another creature enters the battlefield, you gain 1 life. 1/1
Implement of Improvement 1Artifact {W}, Sacrifice Implement of Improvement: You gain 2 life. When Implement of Improvement is put into a graveyard from the battlefield, draw a card.
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