M:tG card similarity search
1G/WG/W · Creature — Human Scout
Vigilance At the beginning of your end step, you gain 1 life for each creature you control with vigilance. 2/4
Name | Mana | Type | Text |
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Infuse with Vitality | BG | Instant | Until end of turn, target creature gains deathtouch and "When this creature dies, return it to the battlefield tapped under its owner's control." You gain 2 life. |
The Second Doctor | 2WU | Legendary Creature — Time Lord Doctor | Players have no maximum hand size. How Civil of You — At the beginning of your end step, each player may draw a card. Each opponent who does can't attack you or permanents you control during their next turn. 2/4 |
Snapdax, Apex of the Hunt | 1RWB | Legendary Creature — Dinosaur Cat Nightmare | Mutate {2}{B/R}{W}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Double strike Whenever this creature mutates, it deals 4 damage to target creature or planeswalker an opponent controls and you gain 4 life. 3/5 |
Brushstrider | 1G | Creature — Beast | Vigilance 3/1 |
Mosscoat Goriak | 2G | Creature — Beast | Vigilance 2/4 |
Vigilant Baloth | 3GG | Creature — Beast | Vigilance (Attacking doesn't cause this creature to tap.) 5/5 |
Adanto Vanguard | 1W | Creature — Vampire Soldier | As long as Adanto Vanguard is attacking, it gets +2/+0. Pay 4 life: Adanto Vanguard gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 1/1 |
Voidwalk | 3U | Sorcery | Exile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) |
Order of the Sacred Torch | 1WW | Creature — Human Knight | {T}, Pay 1 life: Counter target black spell. 2/2 |
Pull | 4B/RB/R | Sorcery | Put up to two target creature cards from a single graveyard onto the battlefield under your control. They gain haste until end of turn. Sacrifice them at the beginning of the next end step. |