M:tG card similarity search
1G/WG/W · Creature — Human Scout
Vigilance At the beginning of your end step, you gain 1 life for each creature you control with vigilance. 2/4
Name | Mana | Type | Text |
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Gilraen, Dúnedain Protector | 2W | Legendary Creature — Human Noble | {2}, {T}: Exile another target creature you control. You may return that card to the battlefield under its owner's control. If you don't, at the beginning of the next end step, return that card to the battlefield under its owner's control with a vigilance counter and a lifelink counter on it. 2/3 |
Bastion Mastodon | 5 | Artifact Creature — Elephant | {W}: Bastion Mastodon gains vigilance until end of turn. 4/5 |
Contaminant Grafter | 4G | Creature — Phyrexian Druid | Trample, toxic 1 Whenever one or more creatures you control deal combat damage to one or more players, proliferate. Corrupted — At the beginning of your end step, if an opponent has three or more poison counters, draw a card, then you may put a land card from your hand onto the battlefield. 5/5 |
Antagonism | 3R | Enchantment | At the beginning of each player's end step, Antagonism deals 2 damage to that player unless one of their opponents was dealt damage this turn. |
Scrounger of Souls | 4B | Creature — Horror | Lifelink (Damage dealt by this creature also causes you to gain that much life.) 3/4 |
Stagecoach Security | 4W | Creature — Human Soldier | When Stagecoach Security enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. Plot {3}{W} (You may pay {3}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 4/5 |
Shallow Grave | 1B | Instant | Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step. |
Footsteps of the Goryo | 2B | Sorcery — Arcane | Return target creature card from your graveyard to the battlefield. Sacrifice that creature at the beginning of the next end step. |
Corpse Dance | 2B | Instant | Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step. |
Mana Cache | 1RR | Enchantment | At the beginning of each player's end step, put a charge counter on Mana Cache for each untapped land that player controls. Remove a charge counter from Mana Cache: Add {C}. Any player may activate this ability but only during their turn before the end step. |