Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Alert Heedbonder

1G/WG/W · Creature — Human Scout

Vigilance At the beginning of your end step, you gain 1 life for each creature you control with vigilance. 2/4

Similar cards

Color identity:
NameManaTypeText
The Book of Exalted Deeds WWWLegendary Artifact At the beginning of your end step, if you gained 3 or more life this turn, create a 3/3 white Angel creature token with flying. {W}{W}{W}, {T}, Exile The Book of Exalted Deeds: Put an enlightened counter on target Angel. It gains "You can't lose the game and your opponents can't win the game." Activate only as a sorcery.
Avaricious Dragon 2RRCreature — Dragon Flying At the beginning of your draw step, draw an additional card. At the beginning of your end step, discard your hand. 4/4
Ravenous Baloth 2GGCreature — Beast Sacrifice a Beast: You gain 4 life. 4/4
Life Goes On GInstant You gain 4 life. If a creature died this turn, you gain 8 life instead.
Angel of Destiny 3WWCreature — Angel Cleric Flying, double strike Whenever a creature you control deals combat damage to a player, you and that player each gain that much life. At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game. 2/6
Well of Discovery 6Artifact At the beginning of your end step, if you control no untapped lands, draw a card.
Chance for Glory 1RWInstant Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Mine Worker 2Artifact Creature — Assembly-Worker {T}: You gain 1 life. If you control creatures named Power Plant Worker and Tower Worker, you gain 3 life instead. 2/1
Wellwisher 1GCreature — Elf {T}: You gain 1 life for each Elf on the battlefield. 1/1
Warlock Class BEnchantment — Class (Gain the next level as a sorcery to add its ability.) At the beginning of your end step, if a creature died this turn, each opponent loses 1 life. {1}{B}: Level 2 When this Class becomes level 2, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. {6}{B}: Level 3 At the beginning of your end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)
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